Client Self-initiated
Role Art direction, 3D, Post
Duration 3 weeks / Feb 2026
Category Fragrance / Concept
001 / Lumen

Lumen
Fragrance

A speculative house exploring scent as architecture — three bottles, three times of day, one language of light.

Lumen began as a question: if a fragrance were a building, what light would it live in? The project treats the bottle as an architectural object — not a cosmetic one — and uses lighting as the primary narrative device.

Three scents, three times of day. Each frame is lit from a single primary source, controlled in intensity and colour temperature, with the product acting as both subject and sculpture.

Fig. 01 — Hero frame, morning light setup (4300K, east-facing).

The process started not in Blender but on a contact sheet of architectural photography — Chipperfield interiors, Kappo Saito still lifes, Ralph Gibson's early nudes. The bottle needed to carry the same quiet.

Q — What was the starting point?
"The form. I spent the first week only on silhouette — every other decision follows from whether the object holds its shape against the light."
Q — How did you approach the light?
"One key source per scene, shaped with large negative fills. No fill light. The shadows do the work."
Q — Biggest lesson from the project?
"Restraint is a skill. The moment I added anything 'to help the image', the image got worse."

Modelled in Blender, rendered in Cycles with adaptive sampling. Materials built from scanned-reference textures — the glass uses a four-layer shader with dispersion and a custom Fresnel curve to match medium-format photography.

Post in DaVinci Resolve: subtle film emulation (Kodak 2383 LUT at 40% opacity), light grain, and a soft halation pass on highlights.

Fig. 02 — Lighting diagram and final comparison.
Credits
Art Direction Alexandra Davidova CGI & Lighting Alexandra Davidova Post Alexandra Davidova Sound Design — / available for loops and motion pieces on request Software Blender, Photoshop, DaVinci Resolve